![]() What mrpopstar said, but with a slightly different bent:Īdding more die rolls that have to go a specific way before the desired outcome of an action is arrived at makes it far less likely that the desired outcome occurs. If the forced move occurred due to a magical push, then the target might be able to recover and get back into the fight (though he may have to find another weapon first). During a melee, this save only delays the inevitable and adds a little bit of drama to the fight. Meanwhile, any melee attacks against a dangling target is at advantage. Pulling themselves up consumes a full move (I figure the half move distance for standing up rule would apply twice - once to pull level with floor, once more to stand up). ![]() If they save, they do not fall, but are hanging precariously from the ledge. If they want to keep one of their weapons in their hands, I increase the save DC. The DC depends on what's in their hands at the time and the conditions of the ledge. When a forced movement moves a target into an open space where they may fall, I allow a dexterity save to see if they can grab the ledge to prevent the fall. However, I do have a houserule I use in this instance (good for monster and player). I am not aware that one exists for it either.
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